
The new Lord Editor allows customization and creation of new characters or modification of existing lords including addition or removal of spells, units and artifacts, resource alteration, and starting conditions of buildings. The manual contains a healthy section on strategies and tips, background sections on the history, beliefs and religions of Urak, spell and artifact appendices, and unit charts. Gameplay elements encompass alliances, espionage, trade, thievery, stealth, interrogation of prisoners, and bribes (gifts) among others. Magic is divided into four spell books (attack, defense, overland, and general knowledge) and is complemented by additional magic scrolls, potions (healing and mana), artifacts, and items. Although designed as real-time combat, battles can be stopped at any time to issue orders, ready spells, and re-position units, with the planned actions occurring immediately upon resumption of gameplay.

In addition to the original game, this edition contains five new Legends of Urak quests: Scepter of the Lich, Dragon's Hoard, The Eternal Flame, The Holy Grail, and Siegfried and Brunhilde.Īfter selecting one of three lord types (warrior, mage, or thief) and one of eight faiths (divided between elemental and arcane), you lead a party consisting of up to nine units and three champions in your quest to defeat the evil Balkoth and his minions.


Combining turn-based exploration, real-time combat, and resource management, the game builds on concepts introduced in an earlier Impressions Software title: Lords of the Realm. The special edition of Lords of Magic continues the travails of the role-player in the land of Urak with offerings of new quests, monsters, buildings, guard towers, and legendary creatures.
